Dolby Vision SDK Product Development

Partnership management

Breakthrough technologies often face adoption hurdles, especially when it comes to the games industry. Game developers need to see the value in your products and feel confident that investing their time in your technology is worthwhile.

In 2019, I led the charge establishing Dolby Vision as the defacto HDR standard for all games. Despite Dolby’s success in the film industry, the gaming market lacked a compelling reason to integrate Dolby Vision. Over the next three years I:

Synthesized the strategy and led the organization into real-time rendering in games
Drove the product from inception to full commercial release
Created proof points for all customers in the value chain
Cultivated deep customer relationships to tailor the product to their needs

The Strategy

To address these challenges, I crafted a clear product outcome statement:

Developers will choose to create in Dolby Vision because it improves their visual quality while having a minimal impact on the production schedule, and because players demand it.

The outcome considered the two-sided marketplace of players and developers. Even though our SDK was intended for developers, we needed players to understand the value proposition and creation process enough to pressure developers to adopt Dolby Vision.

I created the strategy to guide the rest of the team on achieving the product outcome:

Gamers, overwhelmed by choices and wary of overhyped products, rely on trusted games and influencers to guide their decisions. Recognizing this, we strategically partnered with established gaming franchises, and built compelling demos that could be replicated at home ensuring our message was seen as authentic rather than marketing fluff. This approach allowed us to bypass an extensive B2C marketing campaign and effectively reach our target audience

The road ahead of us was long and uncertain, and we didn’t have our first lighthouse customer…yet

Within 2 months Godfall was the best looking Dolby Vision game in market.

While we were trying to deal with the legal paperwork of getting rights to the media to create a shareable media proof point, influencers immediately picked up on the picture quality differences between Godfall with and without Dolby Vision. The game went from 100 nit SDR, to a full 10,000 nit Dolby Vision master utilizing nearly the entire range offered. This exceeded the capability of the PlayStation 5 version which launched a year ago, and was a major proof point of how quickly a developer could upgrade the look of their game utilizing our SDK.

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