From SDR to ‘Fake HDR’: Mario Kart World on Switch 2 Undermines Modern Display Potential
Nintendo’s Switch 2, launched with Mario Kart World, suffers from inadequate HDR implementation despite industry standards. The game qualifies “fake HDR,” using SDR-first methods that limit color and dynamic range. Developers must prioritize HDR from the outset to truly leverage its potential and enhance visual quality, avoiding static tone mapping pitfalls.
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